Patches |
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Above is a video published by IGN reviewing the Sony Playstation 4's humongous day one patch in which tons of the consoles features were missing on the initial first day of it's sale.
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The gaming industry today has made great strives to further it's advance the technologies and innovation especially with the advancement and implementation of greater broadband systems which were very recently introduced. With this advancement came the ability for video game consoles and PCs alike to acquire software and information seamlessly through online distribution by the video game developers. Patches are an essential method of providing minor or major fixes to video game content after it's release. This allows developers to provide the most optimal experience to all who play their games. The issue this has caused is the exploitation of such a convenient feature on the part of the game developers. Game developers have produced products unfinished at their launch for the full retail price. One should note the amount of content missing upon the initial launch day of a particular title or console. Seeing that in this day and age 10 to 15 gigabytes of storage is "small" for new consoles, that amount of data is still fairly huge and where games such as Halo and Borderlands have day one patches consisting of eight to nine gigabytes of storage is outrageous. Patches will always be a necessary evil and luckily there are communities who voice their opinions on these possible intentional tropes regarding their size, content missing, or bugs still remaining. One can always make the case of not receiving the $60 worth of content they payed for at their local retailer or online distribution platform.
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